AI Insights · Timothy · January 2023
Top 5 Slime Games on iOS in Egypt for Q4 2022
Discover the performance trends of the top 5 slime games on iOS in Egypt during Q4 2022, including downloads, revenue, and active users.
The fourth quarter of 2022 saw varied performance trends for the top 5 slime games on iOS in Egypt. Here’s a closer look at their weekly downloads, revenue, and active user metrics, based on data from Sensor Tower.
Super Slime Simulator from Dramaton LTD experienced stable but modest weekly downloads. Starting at 117 downloads in late September, the app saw a slight dip mid-quarter, only to recover to 118 downloads by the end of December. Active users followed a similar pattern, peaking at 351 at the start of the quarter and ending at 348. Revenue for this app remained at zero throughout the quarter.
Makeup Slime Game! Relaxation by Shanze Shafique had a moderate increase in weekly downloads, starting at 77 and reaching a peak of 140 in mid-December before settling at 116 by the end of the quarter. Active users showed a corresponding increase, growing from 81 in late September to 118 in the final week of December. The app did not generate any revenue during this period.
Fluid Simulation by Pavel Dobryakov showed fluctuating weekly downloads, starting at 56 and reaching a low of 19 in mid-December, before slightly recovering to 39 by the end of the quarter. Active users decreased steadily from 496 to 319. Revenue peaked at $21 in late October and mid-December, while other weeks showed minimal to no revenue.
World of Slime Simulator Games from Solid Apps INC had a significant drop in weekly downloads, starting at 56 and experiencing several weeks of no downloads, ending with zero downloads in the last week of December. Active users followed a similar declining trend, from 61 to 34 by mid-October. Weekly revenue remained consistently low, around $2 to $3 throughout the quarter.
My Talking Slimy: Super Cat 3D by Pixeland LLC, which was released at the end of September, recorded initial downloads of 59 in mid-December but declined to just 4 by the end of the month. Active users started at 37 and dropped to zero by the third week of December. The app did not generate any revenue during this period.
For more detailed insights and data, visit Sensor Tower.